Role: Instructional Designer | Learning Experience Designer | eLearning Developer
Tools: Articulate Rise 360, visual design assets, interactive learning blocks and downloadable worksheets
Project type: Independent instructional design portfolio project
Format: Self-paced interactive eLearning module
Audience: Aspiring and emerging handbag designers
The instructional challenge was to make the creative process visible, understandable and repeatable, while preserving the learner's freedom to interpret inspiration in an original way.
I designed and developed From Inspiration to Handbag Design Concept, a self-paced interactive eLearning module built in Articulate Rise 360.
The module guides learners through the process of analysing a visual inspiration source, identifying its underlying design principles and translating those principles into an original handbag concept.
The learning experience uses a recurring architectural inspiration source, a structured visual analysis framework, a fictional customer persona, progressive sketches and guided design decisions.
Learners move from observing visual features to exploring alternatives, refining a concept and explaining the reasoning behind their choices.
The experience combines concise instruction, visual examples, interactive exploration, guided practice and downloadable design resources.
Rather than presenting creativity as an unpredictable moment of inspiration, the module teaches it as a process learners can practise and improve.
I was responsible for the end-to-end instructional design and development of the module, including:
• Identifying the learning challenge and defining the target audience.
• Developing the module learning outcomes and instructional sequence.
• Creating the detailed storyboard and block-by-block Rise 360 build specification.
• Writing instructional copy, learner prompts, interaction instructions and feedback.
• Designing the S.H.A.P.E. visual analysis learning activities.
• Developing the fictional customer persona and supporting design brief.
• Planning the progression from inspiration analysis to thumbnail sketches and refined concepts.
• Creating and coordinating visual learning assets.
• Designing downloadable worksheets and learner support resources.
• Developing the learning experience in Articulate Rise 360.
The project demonstrates my ability to convert a creative design process into structured digital learning.
1. Making the invisible thinking process visible
A central challenge in teaching design is that experienced designers often make decisions intuitively.
Novice learners see the finished product but may not understand the observations, interpretations and trade-offs that produced it.
To address this, I designed a visual sequence showing how an architectural source can be analysed and transformed into handbag design ideas.
Learners can see the connection between the original building, its visual characteristics, simplified design principles, initial sketches and refined concept.
This approach makes the reasoning behind design decisions more explicit.
2. Using a structured framework to support analysis
I incorporated the S.H.A.P.E. framework to give learners a repeatable method for analysing inspiration.
S — Silhouette: Overall outline and dominant shapes.
H — Harmony: Relationships between colours, materials, proportions and visual elements.
A — Architecture: Structure, construction, organisation and spatial relationships.
P — Pattern: Repetition, rhythm, texture and decorative arrangements.
E — Emotion: Mood, atmosphere and the feelings communicated by the source.
Learners use the framework to move beyond describing what they see and begin identifying what they might translate into a handbag design.
The framework reduces the uncertainty of an open-ended creative task without prescribing a single correct outcome.
3. Building understanding through progressive visual examples
The module uses a consistent architectural inspiration source throughout the learning experience.
Rather than introducing unrelated examples at each stage, I developed a connected sequence of images that progressively reveals the design process.
Learners examine the building, identify its visual principles, explore possible design translations and compare emerging handbag concepts.
This continuity reduces the need to repeatedly interpret unfamiliar examples and helps learners concentrate on the underlying design method.
4. Introducing customer-centred design
A handbag concept must respond to more than the designer's personal preferences.
To establish a practical design context, I introduced Nia, a fictional Lagos-based professional.
Nia's work responsibilities, lifestyle, belongings and design preferences provide a basis for considering function, comfort, organisation and visual identity.
Learners use the persona to evaluate whether their proposed design decisions serve a specific customer.
This shifts the task from creating an attractive object to developing a purposeful product concept.
5. Scaffolding the creative process
The module progresses from observation and guided analysis to increasingly independent design decisions.
Learners begin with a shared visual source and structured prompts.
They then explore how visual principles can influence silhouette, proportions, details and materials.
As the module progresses, they evaluate alternative concepts and make decisions about a preferred direction.
This progression supports learners in developing confidence before undertaking more independent concept development.
6. Using interaction to support thinking
Interactions were selected to reinforce specific cognitive tasks rather than simply increase the amount of clicking.
Visual exploration activities encourage close observation.
Structured questions guide analysis.
Concept comparisons encourage learners to consider alternative interpretations.
Design decision activities require learners to connect aesthetic choices with customer needs and design coherence.
The interactions support the central learning goal: developing the ability to explain and justify design choices.
Assessment is integrated into the learning process through guided analysis, design questions, concept comparisons and opportunities to explain decisions.
The emphasis is on demonstrating understanding through application rather than memorising terminology.
Learners are encouraged to connect their visual observations with specific design choices and customer requirements.
The module's practice activities and downloadable resources support the development of an original concept and provide evidence of the learner's reasoning.
This project reinforced the importance of making expert thinking visible when teaching creative skills.
A learner may understand the appearance of a finished handbag without understanding the design process that produced it.
By breaking that process into observable stages and providing a consistent example, I created opportunities for learners to understand not only what designers do but why they make particular decisions.
The project also highlighted the value of combining structure with learner autonomy.
S.H.A.P.E. provides a framework for analysis, while the concept exploration activities preserve the possibility of multiple original solutions.
In a future evaluation, I would examine how independently learners can apply the framework to unfamiliar inspiration sources and how effectively they can explain the reasoning behind their design decisions.