Role: Instructional Designer | Learning Experience Designer | eLearning Developer
Tools: Twine, SugarCube, branching scenario design, custom visual assets
Project type: Independent instructional design portfolio project
Delivery: Self-paced interactive simulation
Audience: Creative entrepreneurs and client-facing professionals
The instructional challenge was to create a realistic, psychologically engaging environment in which learners could practise responding to a difficult client and observe the consequences of their choices.
I designed and developed Difficult Client Conversations, a self-paced, interactive branching simulation that places learners inside a challenging client interaction.
Learners assume the role of Tunde, a commercial photographer navigating a difficult conversation with Dami, a dissatisfied client.
As the conversation unfolds, learners select responses, observe Dami's reactions and make further decisions based on the evolving situation.
The experience uses three underlying variables—Trust, Tension and Clarity—to represent the changing quality of the conversation.
Rather than treating each response as simply correct or incorrect, the simulation explores how communication choices can strengthen understanding, increase defensiveness, escalate conflict or create opportunities for collaborative problem-solving.
The experience encourages learners to practise judgement, evaluate consequences and reconsider ineffective approaches.
I was responsible for the instructional design and development of the learning experience, including:
• Defining the performance challenge and intended learning outcomes.
• Developing the fictional client scenario and character profiles.
• Mapping the conversation's decision points and branching structure.
• Writing learner choices, character responses and feedback.
• Designing the Trust, Tension and Clarity variable system.
• Creating emotional states and dialogue sequences for the characters.
• Developing branch and rejoin points to manage scenario complexity.
• Designing the visual interface, dialogue cards and supporting information.
• Implementing the branching simulation using Twine and SugarCube.
• Developing supporting learning resources and a conversation planning tool.
The project demonstrates my ability to translate an interpersonal performance challenge into an interactive learning experience.
1. Learning through consequential decisions
The central design principle was to allow learners to experience the effects of their communication choices.
At each significant decision point, learners consider several possible responses.
Some responses acknowledge the client's concerns and invite clarification. Others may sound defensive, minimise the concern or move too quickly towards a proposed solution.
The client's reaction changes according to the learner's response and the state of the conversation.
This creates a practice environment in which learners can explore the consequences of their decisions without risking a real client relationship.
2. Modelling the emotional dynamics of a conversation
Difficult conversations are rarely determined by a single statement.
Trust can develop or deteriorate over several exchanges. Tension can rise even when factual information is accurate. Clarity can improve without immediately resolving the emotional difficulty.
To represent these dynamics, I designed three state variables:
Trust — the extent to which the client feels heard, respected and confident in the professional's intentions.
Tension — the level of defensiveness, frustration or emotional escalation within the interaction.
Clarity — the extent to which the parties understand the concern, relevant facts and potential next steps.
The variables change in response to learner decisions and help determine subsequent dialogue and outcomes.
This approach supports a more nuanced learning experience than a sequence of isolated multiple-choice questions.
3. Designing a believable client character
Dami was developed as a recurring character with several emotional states, including frustration, defensiveness, anger, caution, openness and collaboration.
Her dialogue and visual expressions provide cues that learners must interpret before selecting a response.
These cues help learners practise noticing the emotional dimension of a conversation rather than focusing exclusively on the factual dispute.
Tunde, the photographer, serves as the learner's professional role within the scenario.
4. Balancing branching complexity with instructional coherence
An unrestricted branching scenario can quickly become difficult to develop, maintain and evaluate.
I used a structure combining meaningful decision branches with carefully selected rejoin points.
Learners can experience different responses and consequences while still progressing through a coherent overall conversation.
The structure preserves the significance of individual choices without requiring a completely separate storyline for every possible combination.
5. Encouraging reflection rather than answer guessing
The purpose of the simulation is not simply to identify a preferred response.
Feedback is designed to explain how a communication choice may affect trust, tension, clarity and the client's willingness to collaborate.
Learners are encouraged to consider why a response was effective or ineffective and how they might approach a similar situation differently.
The accompanying Difficult Client Conversation Planner supports transfer from the fictional scenario to real professional interactions.
The primary assessment approach is embedded practice.
Rather than relying solely on a final knowledge test, the simulation uses learner decisions and their consequences as evidence of applied communication judgement.
The Trust, Tension and Clarity model provides an instructional mechanism for evaluating how responses influence the conversation.
Feedback explains the implications of choices and encourages reflection on alternative approaches.
The Difficult Client Conversation Planner extends the experience by helping learners prepare for real conversations, including identifying concerns, planning clarifying questions and considering constructive next steps.
This project strengthened my understanding of how branching scenarios can support the development of interpersonal skills.
A key lesson was that meaningful interactivity depends on the quality of the decisions learners make, not simply the number of choices presented.
The Trust, Tension and Clarity system allowed me to connect individual responses to the broader emotional and informational dynamics of a difficult conversation.
The project also reinforced the importance of designing feedback that explains consequences rather than merely labelling answers.
If extended into a larger learning programme, the simulation could be used alongside facilitated debriefs, peer role-play, workplace practice and follow-up reflection.